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GAMES
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See Also: DIVINATION | BOOKS | TRINKETS
Short List
Coming Soon: HISTORIC: The Road Eternal, Secret Halls, Confluence: The Living Archive
ZOETROPE | Time-Travel Roleplaying
Core Game | MSRP $30 | Wholesale $15
Expansion | MSRP $20 | Wholesale $10
What We Possess
Core Game | MSRP $30 | Wholesale $15
Expansions | MSRP $7 | Wholesale $4
New Avernus
Core Game | MSRP $59 | Wholesale $35
ZOETROPE | Time-Travel Roleplaying
Welcome to the ZOETROPE Time Agency.
In this second edition of the core table top roleplaying game, ZOETROPE takes your play group on an impromptu time travel journey run on cards. There is no pre-game preparation to do, simply sit down, shuffle the decks, deal out the cards, and get moving on your time travel shenanigans!
- ZOETROPE seats 1 Operator who runs the story and 2-6 Agents.
- Games last anywhere from 1-2 hours.
- No pre-planning necessary!
Agents will be given a mission, determined by the Operator or randomly generated by the Events deck. They will then use their Action, Gear, Weapon, and Time cards to make progress toward solving the mission by placing their cards on the Timeline in the center of the table. As they progress, the Operator will be called on to place hurdles in the way of the Agents until they can no longer complete their mission.
Then Agents simply rewind time, get a restock of cards, and try again! Play lasts until the mission is taken care of. The free-form of the game allows play groups to determine when the fun ends, and using the cards as prompts, all forms of role play are supported. Play as your agents, acting out what they do, or narrate how the story unfolds. Let ZOETROPE lead your time travel journey, not be a barrier to your fun!
This item’s catalogue includes:
- ZOETROPE Core Game: Death Didn’t Take
- ZOETROPE Expansion: Across Time
ZOETROPE Core Game: Death Didn’t Take
MSRP $30 | Wholesale $15
This set includes:
- 60 Action Cards
- 45 Time Cards
- 30 Weapon Cards
- 55 Gear Cards
- 1 Timeline Card
- 8 “X” Cards
- 16 Role Cards
- 22 Trait Cards
- 22 Fated Cards
- 20 Wound Cards
- 40 Event Cards
- 60 Bullet Tokens
- and 1 Rulebook
- …all in a 2 piece box
Expansion: Across Time
MSRP $20| Wholesale $10
This set includes:
- 14 Action Cards
- 20 Time Cards
- 12 Weapon Cards
- 28 Gear Cards
- 34 Magic Cards
- 7 Role Cards
- 27 Trait Cards
- 3 Fated Cards
- 15 Wound Cards
- 40 Event Cards
- and 1 Rulepage
- …all in a 2 piece box
What We Possess
In the dark night, by candle light, our ghosts gather.
In this first edition of the core table top roleplaying game, WHAT WE POSSESS turns down the lights and sets the scene for a strange ghost story. Your group will take part as the dead, pushing the living to action to uncover a strange mystery that shifts and changes as you interact with it. Tell your own ghost stories.
- What We Possess seats 2-7 Ghosts.
- Games last anywhere from 1-2 hours.
- No pre-planning necessary!
Deal out the ways you each died, determine a Location at random, place the Vessels (people, animals, objects, machines) that populate the space, then draw the Haunting card and determine the core mystery you are seeking to understand. The scene is now set.
Then Ghosts take turns setting the scenes into motion, suggesting how the living are moving, what they do, and forming relationships between the elements in the space. And when the group begins to broach the mystery itself? They draw Clue cards, which help create the elements of the mystery itself! As the tension and terror rises in the space, the living will give off energy that the ghosts desperately need to keep acting, and when the terror hits specific levels, you’ll even be able to possess the Vessels themselves, taking a more hands-on approach to solving the mystery, or tormenting the living.
Find the clues to solve the mystery, then find resolution as you see your characters, the living and the dead, to rest.
This item’s catalogue includes:
- What We Possess: Core Game
- Expansion: The Happiest Day
- Expansion: No One Can Hear You Scream
- Expansion: Camp Ruby Lagoon
What We Possess: Core Game
MSRP $30 | Wholesale $15
This set includes:
- 120 Energy Cubes
- 21 Haunting Cards
- 26 Clue Cards
- 7 “X” Cards
- 2 6-Sided Dice
- 32 Ghost Cards
- 55 Vessel Cards
- 27 Location Cards
- and 1 Rulebook
- …all in a 2 piece box
Expansion: The Happiest Day
MSRP $7| Wholesale $4
A child’s pizzeria theming, this extra card set is inspired by Five Nights at Freddy’s.
This set includes:
- 3 Clue Cards
- 3 Ghost Cards
- 3 Haunting Cards
- 3 Location Cards
- 8 Vessel Cards
- …in a square black envelope
Expansion: Camp Ruby Lagoon
MSRP $7| Wholesale $4
Camp-themed horror.
This set includes:
- 3 Clue Cards
- 3 Ghost Cards
- 3 Haunting Cards
- 3 Location Cards
- 8 Vessel Cards
- …in a square black envelope
Expansion: No One Can Hear You Scream
MSRP $7| Wholesale $4
Horror in Space themed set.
This set includes:
- 3 Clue Cards
- 3 Ghost Cards
- 4 Haunting Cards
- 3 Location Cards
- 7 Vessel Cards
- …in a square black envelope
New Avernus
New Avernus is the first board game from Publishing Goblin Games. In this apocalyptic city building board game, 1-4 players will race to explore ruins, gather resources, and construct a city before the encroaching meteor strikes! After the dust settles, you count up what’s left and determine who won!
An included 30-card oracle deck can be used for divination or for the solo-play mode.
This item’s catalogue includes:
- New Avernus
New Avernus
MSRP $59 | Wholesale $35
Each copy of New Avernus includes:
- 125 Structure Tiles
- 25 Game Cards
- 2 Dice, one red, one white
- 1 Meteor Tracker
- 4 Game Boards
- 2 Wood Bowls
- 24 Wood Pawns
- 50 Black Stones
- 50 White Stones
- 1 Red Stone
- 1 First Player Tracker
- 1 8 Page Rulebook
- 1 Glass and Stone Oracle Deck
- …all in a 2 piece box